Showing posts with label soft sci-fi. Show all posts
Showing posts with label soft sci-fi. Show all posts

Friday, January 23, 2009

Review: Psychic Soldier Kai

Today's comic has a little bit of a special meaning for me. A few months back, I was eating up some leisure time by reading webcomics. During this period of time, I found several comics that caught my attention for various reasons and wondered why I'd never heard of them before. In part, that formed the inspiration for me to go and create this review blog, and so I suppose I owe those comics a bit of a thanks. For those of you who have not yet figured it out, Psychic Soldier Kai was one of those comics.

Psychic Soldier Kai is a comic that is artisticly inspired by manga. While this could probably be said about a decently large number of webcomics, it's a bit of a refreshing sight to see that Mason Easley isn't content to simply throw together some generic character designs and call it a day. The characters are realistically proportioned, the eyes are the size you'd expect them to be on an actual person, and the series is devoid of characters whose hair exceeds the volume of their head. Shading in the comic is done in varying levels of grey with a good degree of success.

The storyline of the comic can get a little confusing at times, if only because Easley is in the habit of throwing out terms or dialogue and expecting us to run with it. As opposed to the other extreme, the infodump, this one tends to be preferable in webcomics because it doesn't require that the story be put on pause for weeks as the audience recieves background information. It does mean that readers should probably take the time to read each comic rather than skimming through them (as I myself have been prone to do). It's probably a good thing that the main character of the story knows as little as we do, and as such gives Easley the room to put explainations in his comics without destroying the sense of realism. Once the meaning of the dialogue becomes clear, the story is actually quite straightforward, at least so far. As an additional bonus, the title of the strip, "Psychic Soldier Kai", is actually a fairly good descriptor of the strip, as opposed to so many other webcomics which have only a very loose connection to their own title.

Since I have yet to actually talk about the story, the gist of it is that there is this guy named Walter. There's part of a secret organization of psychics who want him dead, but another part wants him to stay alive, while yet a third part wants his help, but don't particularly care about his well-being once he's no longer of use to them. Above all that, theres the actual villain of the story. This probably isn't a very specific description, but the story is mostly still in the beginnings, and just now seems to be heading into the story proper.

If you like humour comics, then you'll probably want to skip out on this one. Psychic Soldier Kai utilizes dramatic storytelling and has little room for making jokes. If you can appreciate a story for the sake of being a story, then Psychic Soldier Kai is definitely worth taking your time to check it out. Next week, I'll return with a funny comic, I promise.

The comic can be found through this link
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Art: B+. Very consistent. Characters actually have their own facial structures, rather than being distinctive hairstyles placed on top of the same six cut-and-paste faces.
Story: B+. The story proper has yet to kick off, but the first chapter serves as a good hook, and the rest of what is up so far is engaging.
Characterization: C. Other than a few things that have happened to the main character, we don't really know much about any of these people. Probably unavoidable this early in the run of the comic.
Writing: C+. I'm torn between praising the comic for mentioning some things and leaving the reader in suspense about what exactly they're talking about until later, or being frustrated that webcomics tend to be a slow medium that doesn't work well with long-term revelations.
Humour: N/A.

Arbitrary Overall Rating: B, with extreme potential to improve as we get more into the comic.

Thursday, January 1, 2009

Review: Windmill


Sitting in front of my computer yesterday, I began to give some serious thought into what the first webcomic that I should review would be. After all, the first review of the site will set a tone that will be followed for years to come. It's not a decision to be made lightly.

Several seconds later, I hit myself upside the head and told myself to just get on with it, and so today I bring you this review of "Windmill". To start off, I will point out that Windmill is not exactly new. The comic itself was started over two years ago, but has been on hiatus for the past year. As such, it is "new" enough for me.

Windmill is one of the many comics hosted at Smackjeeves. For those of you that are unfamiliar with the site, it has a bit of a reputation for hosting a large number of comics of questionable quality, most likely due to the fact that there is no investment cost required to start up a comic there. I've heard multiple times that a comic will not get taken seriously unless it has its own domain, signifying that the artist is willing to invest more in their comic than the bare minimum. I agree that it is nice to see a comic artist who is willing to actually put money into their comic (not that I really have a right to complain if they don't), but as with all things, it is not a sure indicator as to the quality of the site. I've read comics that have their own web domain that are utter garbage, and there are at least two long-running strips that I read regularly that still use Comicgenesis subdomains, despite being fairly well known. Windmill is a comic that has the potential to become one of the latter category.


Windmill is a soft science fiction story revolving around Dexter Barton, a formerly deceased former police officer. In the world of Windmill, the dead are reanimated as Dead-Walkers, mindless slaves who are used to work in conditions too hazardous for humans to handle. Dexter, however, was somehow reanimated with all of his memories, personality, and free will that he had prior to his death. He is then taken home by Eva Sphinx, a nurse who was present at the time of his resurrection. A little bit of poking around on the site indicated that the story is expected to last for roughly eight chapters, with the story currently being in the middle of the second.

One of the wonderful things about Windmill is that the artist, Charcoal-Grey, has the experience necessary to create some fairly decent art. The comic is drawn in a manga style that is well suited to the tone set in the early comics (rather, the only comics at the time). The only artistic complaints I would bring up are the fact that some of the post-hiatus comics are rough and sketchy, as opposed to the clean lines from when the comic first started. The strip makes occasional use of a chibi-art style as well, although for the most part the current, lighthearted tone of the comic makes such things forgiving.

Things don't look like they might stay that way, though. Sure, at the present time the comic looks like it could just turn out to be a cliched romantic comedy where one of the characters just so happens to have died, but I highly doubt that romance will be the primary focus of the plot by the time the end comes around. The second chapter opens with a good-sized infodump regarding the setting of the story (as a side note, I must admit that I am glad not to have been reading the comic as this was occurring. One of the greatest problems with webcomics has always been that overly wordy segments of exposition do not work well with the medium, since they can take weeks to complete. Unfortunately, there is not always an alternative, and so they remain a necessary evil). Ignoring the exposition, one could concievably believe that it takes place in the present world, with the exception that certain sciences have developed. We are informed, however, that the world of Windmill is bleaker than we have seen so far. A not-so-benevolent ruler is in control of the city (which is incidentally named Windmill Hill, if I recall correctly. This would normally be checked with the comic, but the site is responding slowly at this time, so don't take my words at absolute truth). Chekhov's Gun would indicate that these things were mentioned for a reason, and even the most recent comics have started to indicate that the authorities of the city are not very pleased with the fact that an abnormal Dead-Walker seemingly disappeared from their control.

The fact that the comic seems to be making a slide towards a more dramatic storyline is fairly evident, but whether it will keep it's comedic elements as it does so remains to be seen. To be prefectly honest as a reviewer, I must admit that nothing I have seen in Windmill so far has made me laugh, but I tend to be more appreciative of story- and character- driven comics, with humour being an added bonus. Since the story is just beginning to pick up and there hasn't really been time for much characterization beyond a few generalizations, that really leaves humour to be the main attraction, and Windmill just has the misfortune of belonging to a brand of comedy that doesn't really hold much appeal to me. Still, it seems to be making an effort to keep the readers engaged while later events are being set up.

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Well, that's all I can think of for now, so I'll leave you with some arbitrary ratings in various categorys... but don't take my word for it, go check out the comic yourself! You can reach the site by clicking on the banner at the top of this post, or by following this link here.

Art: B-. Clean and mainly consistant, but is done completely in black and white (not in itself a bad thing) and rarely features backgrounds. Can be occasionally sketchy.
Story: B+. I originally intended for there to be two story ratings (current story and future potential), but there's really no good way to do that. Despite the Romantic-Comedy look that the comic has at first glance, the seeds of the current plot were planted just as early.
Writing: C+. This rating is a little shakier than the rest, because I forgot to consider it when reading through the comic. It would have been nice to be introduced to the setting with something other than an infodump, but the way the plot is being eased into rather than dumped on our heads makes up for it.
Characterization: C. I can tell you general things about the various characters, but can't get much real depth out of them at the moment. This seems to be one of those things that results from reading the comic so early in its run.
Humor: C+. I think a genuine attempt is being made, but it just isn't the kind of thing I like. Make a decision for yourself.

Arbitrary Overall Rating: B. A good read for now, and definitely something to keep an eye on.